This is an automated archive made by the Lemmit Bot.

The original was posted on /r/linux_gaming by /u/rvolland on 2026-08-03 12:36:47+00:00.


Hi all,

This New Feature Branch driver has the following description:

  • Fixed a bug that could cause the X server to crash with GLX indirect rendering.
  • Fixed a bug which cased STALKER 2 to crash with VK_DEVICE_LOST Vulkan API errors and Xid 31 errors in dmesg with VKD3D_CONFIG=descriptor_heap: https://github.com/HansKristian-Work/vkd3d-proton/issues/3077
  • Fixed rendering corruption in Assetto Corsa EVO: https://github.com/HansKristian-Work/vkd3d-proton/issues/3030
  • Fixed a crash in Monster Hunter Wilds: https://forums.developer.nvidia.com/t/610-release-feedback-discussion/371356/26
  • Fixed a GPU hang in Forza Horizon 6 with VKD3D_CONFIG=descriptor_heap.
  • Fixed a bug that caused Vulkan displays to be enumerated incorrectly when __VK_ENABLE_DEVICE_GROUPS=1 was set.
  • Fixed a bug that could cause suspend and resume to fail on systems with runtime D3 (RTD3) power management enabled.
  • Fixed hangs or corruption problems in the following games: 007 First Light Assassin's Creed Origins
  • Fixed a regression, introduced with the 595 driver series, which led to black screens in Total War: Warhammer III.
  • Fixed an issue that could cause application hangs or a black screen in several games, including: Crimson Desert Elden Ring Elden Ring Nightrein ExoDomia Far Far West Grounded 2 Incursion Red River John Carpenter's Toxic Commando Paradise Nowhere Screamer Star Rupture Windrose
  • Fixed a bug which led to a black screen when console switching on Linux v7.0 and newer when DRM fbdev support is disabled: https://forums.developer.nvidia.com/t/linux-driver-595-71-05-still-tries-to-use-screen-info-struct-which-was-refactored-in-7-0-kernel/370825
  • Fixed a bug that could prevent DKMS kernel module builds from succeeding after installing with nvidia-installer.
  • Fixed a bug that caused delayed wakeups when multiple threads wait on the same Vulkan semaphore, leading to stutter and reduced performance in some applications
  • Fixed a bug that could cause black screens after modesets in X11 applications using the Present extension.
  • Fixed an issue where OpenGL buffers allocated with glBufferStorage and no storage flags were allowed to migrate from GPU memory to host memory.
  • Fixed a bug that caused corruption in X-Plane on workstation GPUs.

Cheers!

no comments (yet)

sorted by: hot top controversial new old
there doesn't seem to be anything here